MeldRush Online Rummy Rules

Welcome to MeldRush, where every hand of Rummy combines strategy, skill, and excitement. These rules explain everything from deck composition to declaring your winning hand.

1. Game Overview

MeldRush offers classic 13-card Indian Rummy. Each table accommodates 2–6 players. Your goal: form valid sets and sequences and be the first to “declare” with zero deadwood.

2. Deck & Cards

2.1 Composition

Two standard 52-card decks plus 2 printed jokers each (total 106 cards). One additional wild-card joker is selected randomly at the start of each game.

2.2 Card Values

Face cards (K, Q, J) and Aces = 10 points. Number cards = face value (2→2, 10→10). Jokers = 0 points when used in melds; 15 points if held at declaration.

3. Dealing & Objective

3.1 Dealing

Each player is dealt 13 cards in rounds of one card at a time. Remaining cards form the closed stock pile; top card is placed face-up to start the discard pile.

3.2 Objective

Arrange your 13 cards into valid melds: • Sequence – three or more consecutive cards of the same suit • Set – three or four cards of the same rank but different suits You must form at least one pure sequence (no jokers) and any number of impure sequences or sets.

4. Gameplay & Turns

4.1 Turn Sequence

On your turn you must:

  • Draw one card – either from the top of the closed stock or the open discard pile.
  • Optionally, use jokers to complete sets or impure sequences.
  • Discard one card to the open pile.

4.2 Time Limits

Each turn has a maximum duration of 30 seconds. Failing to act will result in an automatic discard of a random card.

5. Joker Rules

There are two types of jokers:

  • Printed Jokers – the physical joker cards in each deck.
  • Wild-Card Joker – the face-up card’s rank becomes a joker.

Jokers substitute any missing card to complete an impure sequence or set. They cannot replace cards in your pure sequence.

6. Declaration & Scoring

6.1 Declaration

To declare:

  1. Form at least two sequences (one pure).
  2. Arrange all cards into valid melds.
  3. Discard a final card and click “Declare.”

6.2 Scoring

Winner = 0 points. Losers score sum of deadwood card values:

  • Face cards & Aces = 10 points each
  • Number cards = face value
  • Unused jokers = 15 points each

Example: If you hold K, 7, 9, Joker at declaration, your score = 10 + 7 + 9 + 15 = 41 points.

7. Penalties & Fouls

  • Invalid Declaration: Declaring without a pure sequence = 80 penalty points plus deadwood.
  • Timeout Discard: Auto-discard may incorporate a high-value card, increasing your score.
  • Cheating/Fraud: Collusion, multi-accounting, or software abuse leads to instant disqualification and account ban.

8. Pro Tips for Winning

🔍
Monitor Discards: Track opponents’ picks to anticipate their sequences.
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Form Pure Sequence Early: Secure your pure sequence first to avoid invalid declarations.
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Discard Wisely: Avoid discarding middle cards that help multiple runs.
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Use Jokers Smartly: Save jokers for late-game melds when possibilities narrow.